Get Agile Processes in Software Engineering and Extreme PDF

By Giovanni Cantone, Michele Marchesi

ISBN-10: 331906861X

ISBN-13: 9783319068619

ISBN-10: 3319068628

ISBN-13: 9783319068626

This e-book comprises the refereed court cases of the fifteenth foreign convention on Agile software program improvement, XP 2014, held in Rome, Italy, in may perhaps 2014.

Because of the broad program of agile methods in undefined, the necessity for collaboration among teachers and practitioners has elevated for you to boost the physique of information on hand to help managers, approach engineers, and software program engineers of their managerial/economic and architectural/project/technical judgements. 12 months after 12 months, the XP convention has facilitated such advancements and supplied proof at the benefits of agile methodologies through interpreting the most recent theories, sensible functions, and implications of agile and lean methods.

The 15 complete papers, seven brief papers, and 4 event experiences approved for XP 2014 have been chosen from fifty nine submissions and are prepared in sections on: agile improvement, agile demanding situations and contracting, classes realized and agile adulthood, find out how to evolve software program engineering instructing, tools and metrics, and lean development.

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Read Online or Download Agile Processes in Software Engineering and Extreme Programming: 15th International Conference, XP 2014, Rome, Italy, May 26-30, 2014. Proceedings PDF

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Extra info for Agile Processes in Software Engineering and Extreme Programming: 15th International Conference, XP 2014, Rome, Italy, May 26-30, 2014. Proceedings

Example text

Previously, we have discussed long development cycles. Designing optimized, bare minimum functionality would easily lead to a situation where after the hardware is designed and sent to be manufactured, a new feature requirement arises. To reduce the total amount of work to be done during the whole project it is good practice to reserve some extra functionality that has fairly high probability of being used even if this leads to fair amount of features never needed. This leads to a trade-off between additional cost and flexibility but, as we discussed in the context of the second principle, the target should always be to avoid disruptive modifications and to strive toward incremental changes.

Dual targeting [16] to demonstrate the functionality of software and to improve the quality of hardware driver software even though the physical implementation of the system is not ready. Up-front prototyping and platform based design are hardware practices that can be used to get a working system and a demonstration. [17], [18]. In some cases it is fairly easy to deliver something working early. There is, however, difficulties in reaching the same pace or frequency of deliveries as in software engineering.

In some cases it is fairly easy to deliver something working early. There is, however, difficulties in reaching the same pace or frequency of deliveries as in software engineering. Laanti et al. summarize the emphasis of the first principle as customer satisfaction, continuous delivery, value and early deliveries [7]. Value builds up differently in embedded systems than in software, and it is possible that actual functional value will be realized only late during the development cycle. However, the customer can benefit from early and continuous delivery although the deliverable is not the working system.

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Agile Processes in Software Engineering and Extreme Programming: 15th International Conference, XP 2014, Rome, Italy, May 26-30, 2014. Proceedings by Giovanni Cantone, Michele Marchesi


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